A downloadable game


Welcome to Untamed Skies

Untamed Skies Studios: https://ethanday.itch.io/untamed-skies-studios

Playable Demo Download Address: UntamedSkies_GLD_Sheridan_0717.7z

Summary Pitch (June 16th): Pitch_UntamedSkies.pptx

Game Identity: 

What if there was a 3rd person single player dragon riding game where the player mounts and dismounts their dragon tactically on the fly in order to overcome sky and land obstacles with fast paced movement?

Design Pillars:

Aerial movement, adventure, speed

Genre/Story/Mechanics Summary:

Play as a skilled dragon rider and their dragon navigating through floating islands in a fantasy setting, whilst doing aerial stunts and collecting important crystals. Dismount and summon your dragon at will in order to overcome obstacles and complete sky-bound movement segments. 

Features: 

The heart of our game lies in seamless form-shifting: you can dismount or summon your dragon at any time (so long as it’s not restricted by the environment), leveraging each form’s unique traversal abilities to overcome specific obstacle challenges. Right after dismounting, you’ll don a high-tech wingsuit that grants you limited gliding capabilities—turning narrow canyons, crystal-lined arches, and collapsed bridges into exhilarating flight courses even without your dragon.

Instead of traditional combat, progression hinges on crystal collection. These shards are the key to activating the ancient portal and keeping your floating hometown aloft. You’ll need to strategize which crystals require dragon-borne reach versus rider-only access, making every mount/dismount decision meaningful.

The world itself fights back: sections will crumble beneath you or shift ahead, demanding constant momentum to pass through hazards and escape looming danger. To reshape your path, your dragon can unleash fire breath—burning away barriers and revealing new routes for your rider.

Underpinning all movement is a stamina system tied to your dragon’s momentum. Speed bursts drain stamina, while coasting and collecting resource crystals replenish it, encouraging skilled play and smart resource management. Stamina continually regenerates unless actively spent, so pacing your bursts is crucial.

Finally, every mount and dismount is accentuated with dynamic cinematic animations, reinforcing the thrill of flight and the bond between rider and dragon. Together, these systems create a fast-paced, sky-bound adventure where choice, speed, and aerial finesse are your greatest assets.

Interface: 

Player will move and look using controller or mouse and keyboard. During flight, the dragon and wingsuit are controlled by changing the flight momentum angle rather than choosing a direction to abruptly fly in like you do when walking. 

Buttons and key presses will be used to perform actions such as boosts, evasions, fire breath, sprinting, gliding, summon and dismount. 

The notebook will serve as a medium that links and reflects the bond between the protagonist and their dragon.

Art Style: 

We’re using a cel-shaded look in Unreal 5 that emulates traditional 2D cel animation: crisp black outlines, hard-edged lighting contrasts, and bold color flats that capture the feel of hand-painted cels. In the UI, buttons and interface elements draw on the notebook’s ink-and-brush aesthetic—extending the player-to-dragon bond with stylized strokes and calligraphic accents.

Music/Sound: 

The sound of winds and skies will be at the forefront of our game, and an emotional soundtrack similar to that of how to train your dragon will be used to convey relaxed moments as well as exhilarating sequences on and off your dragon.

The dragon being blind means that audio cues will be present while summoning and commanding the dragon 

Updated 3 days ago
StatusIn development
AuthorEthanDay
GenreAdventure

Development log

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