A downloadable game


Welcome to Untamed Skies

Untamed Skies Studios: https://ethanday.itch.io/untamed-skies-studios

Game Identity: 

What if there was a 3rd person single player dragon riding game where the player mounts and dismounts their dragon tactically on the fly in order to overcome sky and land obstacles with fast paced movement?

Design Pillars:

Aerial movement, adventure, speed

Genre/Story/Mechanics Summary:

Play as a skilled dragon rider and their dragon navigating through floating islands in a fantasy setting, whilst doing aerial stunts and collecting important crystals. Dismount and summon your dragon at will in order to overcome obstacles and complete sky-bound movement segments. 

Features: 

List the cool features or unique elements that you want to include.

Dismounting and summoning will be accessible at all times while the dragon is not blocked, and you will need to do so in order to succeed in certain obstacle challenges.

The human will have access to a wingsuit while airborne, allowing them limited dragon-like gliding capabilities to give them an advantage while traversing without a dragon, usually directly after dismounting.

Rather than fighting enemies, players will strive to collect crystals that they will need both their dragon and their rider to collect 

The environment will occasionally fall apart behind the player, encouraging fast paced movement 

The dragon will be able to shoot fire which unlocks paths for the human.

Cinematic animations will be placed dynamically during dismount and mount events. 

Stamina will be a factor that plays into your dragons movement abilities, since gaining speed will cost stamina and using momentum will replenish stamina. Collecting resource crystals will also replenish stamina for optional boosts. 

Stamina will be constantly regenerated unless it is being spent. 

Parkour sections with the human will involve crystal collecting, climbing, jumping, falling, and gliding. This will be combined with dragon movement sections to create hybrid gameplay that often involves 2 characters in a single gameplay beat. 

Interface: 

Player will move and look using controller or mouse and keyboard. During flight, the dragon and wingsuit are controlled by changing the flight momentum angle rather than choosing a direction to abruptly fly in like you do when walking. 

Buttons and key presses will be used to perform actions such as boosts, evasions, fire breath, sprinting, gliding, summon and dismount. 

Art Style: 

Art style will be semi realistic with cartoon elements using Unreal 5s lighting and graphics system. Similar to breath of the wild. 

We are currently using a studio ghibli cell shading filter. 

Music/Sound: 

The sound of winds and skies will be at the forefront of our game, and an emotional soundtrack similar to that of how to train your dragon will be used to convey relaxed moments as well as exhilarating sequences on and off your dragon.

The dragon being blind means that audio cues will be present while summoning and commanding the dragon 

Development log

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